Hi! Last week I had to skip the video due to a family not-emergency-but-still-a-thing-that-very-much-required-all-of-my-attention, but a build went out nonetheless. Both weeks I worked on pre-rendering tech, so the build itself didn’t change all that much, but they still serve up new sectors for you to explore. Oh, and I added a new module type!
Here are the changes for last week’s build:
- New universe seed, and and smaller main wide sector than last week
- Made asteroid field spawn locations less uniform
- Fixed juliet stations and ships not spawning in wide sectors
- Fixed cruise control key override bug
- Fixed cruise control backwards mode
- Fixed map export station visiblity bug
- Fixed looping audio continuing across game screens bug
Read more: http://cptforever.proboards.com/thread/190/dawn-star-build-video-sorry#ixzz337Ozkn00
And here are the changes for this week’s build:
- New Twin Booster MkII module
- New sector seed. This one has quite the tricky start!
- Bugfix for last week’s audio looping bugfix
- Mostly pre-rendering work this week, so not a lot in the build itself
- Does anyone actually read these?
- Blee bloo blah bloo blee
- Fixed some module specification units
<3
Farbs
Yes. At least one person is reading the change logs… me! And I’m thoroughly enjoying the process of seeing the game develop. Good work – keep it up :)
I will have you know i do read those!
Blee bloo blah bloo blee
I’m reading and really enjoying your weekly updates. Thank you for the work you put into this game!
I read the updates. Sometimes I read them twice!
Farbs buddy, put the delay notices into the blog. I had to go digging until I saw it was right there in your tweets. I little part of me fears you will just disapear into the black when I dont see an update.
Yep, good point, will do. I’ll post something now.
When I found out it’d be late I really didn’t have time for more than a tweet, but I do now.