However, it is worth noting that ever game if Captain Successor is going to be different. Sometimes you get stuck with enemies that aren’t much fun to engage, and other times you’ll get a perfect blance of the right available parts and enemies to fight. It just depends.
As far as the occasional self-destructive enemy is concerned, well, I am not bothered by it. It’s rare enough for this to happen that when it does it is more amusing than game-breaking.
]]>I also think that spinners are quite hard to tackle but you can develop some tactics to beat that. For me I usually disarm every modules except the command modules, squeeze into the ship, and blow it up from the inside. It’s challenging.
]]>*** 1 ***
Severely limit the use of prismatic lasers in the game (as with Sprinklers, which have this problem but worse).
*** 2 ***
Spend several days building a frighteningly complex system to determine where prismatic lasers could be placed on ships.
*** 3 ***
Deal with a small subset of ship types damaging themselves in an hilarious fashion.
I chose #3.
It sounds like your current game has opted to use prismatic lasers for many ship archetypes. You’ll probably find that this won’t happen so much on average.
]]>I understand that the station is a *station* and has no boosters because it’s supposed to be *stationary*. I brought it to your attention because *eight* of the eighteen guns on that station are pointed *at* the station, and in general about half the stations I’ve encountered have at least one pair of guns that they fire on the themselves. Please tell me that’s a bug.
]]>The algorithms used to generate AI swap around each time you play, so some times Golf ships will all be “stations” like that one, with no boosters. They’re the game’s treasure chests, or pinatas I suppose. In other games Golf ships might be the original mirrored designs from Forever, some weird rotationally symmetrical vessels, and tiny little gnats with no girders and poor communication skills.
]]>Here’s a better shot of the station:
http://img577.imageshack.us/i/architecturallychalleng.png/
Here’s the station in the process of destroying itself:
http://img513.imageshack.us/i/architecturallychalleng.png/
And here the station has wiped out twelve of the eighteen guns it started with while another ship with an equally pointless design arrives and declares its intent to destroy me. With what, I cannot say:
http://img705.imageshack.us/i/architecturallychalleng.png/
These two designs are extreme, but they’re not so extreme that they’re not representative of what I’m seeing. That’s the second time in just this game I’ve seen the “two foxtrot girders and command module” ship, in general hostile ships with no weapons have been common, and what feels like a quarter of the ships I’m running into have at least one weapon positioned so it fires on itself.
… and then there was the ship with a single ram as a weapon that was positioned deep inside the ship such that it could never actually ram anything.
What gives, Farbs?
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