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http://Farbs.org/309
Tue, 22 May 2018 22:42:40 +0000hourly1https://wordpress.org/?v=4.9.31By: Adam
http://Farbs.org/309/comment-page-1#comment-14555
Thu, 27 May 2010 15:53:05 +0000http://www.farbs.org/?p=309#comment-14555All these blog posts are making me hungry, Farbs.
]]>By: nckomodo@gmail.com
http://Farbs.org/309/comment-page-1#comment-14549
Thu, 27 May 2010 12:32:17 +0000http://www.farbs.org/?p=309#comment-14549this could even be supplemented by generating a unique id for every ship/station/etc and saving to file only those which have changed, using the unique id as a look up, and replacing/altering on load
]]>By: mackat
http://Farbs.org/309/comment-page-1#comment-14537
Thu, 27 May 2010 05:45:13 +0000http://www.farbs.org/?p=309#comment-14537i would be interested if you could actually have a positive interaction with ships/ stations. like simple component trade or maybe command module repair. knowing where these locations are may be enough to revisit the same world
]]>By: Alehkhs
http://Farbs.org/309/comment-page-1#comment-14536
Thu, 27 May 2010 05:38:44 +0000http://www.farbs.org/?p=309#comment-14536Awesome!
Will these stations be used as trade-depots? Mission work-boards? Can’t wait to see more.
]]>By: Ambushsabre
http://Farbs.org/309/comment-page-1#comment-14528
Thu, 27 May 2010 02:41:19 +0000http://www.farbs.org/?p=309#comment-14528Interesting idea, but you’re going to have to add reasons for the player to play in the same world over and over again. The other CF eps were fun because they almost borderlines on the rougelike genera. I think making the game sandbox freeroam will work, but like I said, you have to compel me to play in the same world again.
]]>By: Flyboy
http://Farbs.org/309/comment-page-1#comment-14526
Thu, 27 May 2010 00:34:11 +0000http://www.farbs.org/?p=309#comment-14526Coolzies.
]]>By: ryan
http://Farbs.org/309/comment-page-1#comment-14525
Wed, 26 May 2010 23:37:09 +0000http://www.farbs.org/?p=309#comment-14525hmmm persistant game space. this is a good idea.
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