Warning: Declaration of Bootstrap_Walker_Nav_Menu::start_lvl(&$output, $depth) should be compatible with Walker_Nav_Menu::start_lvl(&$output, $depth = 0, $args = Array) in /home/farbs/www/www/wp-content/themes/strappress/strappress/includes/strap-extras.php on line 58

Warning: Cannot modify header information - headers already sent by (output started at /home/farbs/www/www/wp-content/themes/strappress/strappress/includes/strap-extras.php:55) in /home/farbs/www/www/wp-includes/feed-rss2-comments.php on line 8
Comments on: Here one minute, here the next http://Farbs.org/309 Tue, 22 May 2018 22:42:40 +0000 hourly 1 https://wordpress.org/?v=4.9.31 By: Adam http://Farbs.org/309/comment-page-1#comment-14555 Thu, 27 May 2010 15:53:05 +0000 http://www.farbs.org/?p=309#comment-14555 All these blog posts are making me hungry, Farbs.

]]>
By: nckomodo@gmail.com http://Farbs.org/309/comment-page-1#comment-14549 Thu, 27 May 2010 12:32:17 +0000 http://www.farbs.org/?p=309#comment-14549 this could even be supplemented by generating a unique id for every ship/station/etc and saving to file only those which have changed, using the unique id as a look up, and replacing/altering on load

]]>
By: mackat http://Farbs.org/309/comment-page-1#comment-14537 Thu, 27 May 2010 05:45:13 +0000 http://www.farbs.org/?p=309#comment-14537 i would be interested if you could actually have a positive interaction with ships/ stations. like simple component trade or maybe command module repair. knowing where these locations are may be enough to revisit the same world

]]>
By: Alehkhs http://Farbs.org/309/comment-page-1#comment-14536 Thu, 27 May 2010 05:38:44 +0000 http://www.farbs.org/?p=309#comment-14536 Awesome!

Will these stations be used as trade-depots? Mission work-boards? Can’t wait to see more.

]]>
By: Ambushsabre http://Farbs.org/309/comment-page-1#comment-14528 Thu, 27 May 2010 02:41:19 +0000 http://www.farbs.org/?p=309#comment-14528 Interesting idea, but you’re going to have to add reasons for the player to play in the same world over and over again. The other CF eps were fun because they almost borderlines on the rougelike genera. I think making the game sandbox freeroam will work, but like I said, you have to compel me to play in the same world again.

]]>
By: Flyboy http://Farbs.org/309/comment-page-1#comment-14526 Thu, 27 May 2010 00:34:11 +0000 http://www.farbs.org/?p=309#comment-14526 Coolzies.

]]>
By: ryan http://Farbs.org/309/comment-page-1#comment-14525 Wed, 26 May 2010 23:37:09 +0000 http://www.farbs.org/?p=309#comment-14525 hmmm persistant game space. this is a good idea.

]]>