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http://Farbs.org/a-hundred-thousand-light-years-side-to-side
Tue, 22 May 2018 22:42:40 +0000hourly1https://wordpress.org/?v=4.9.31By: Captain Darkshadow
http://Farbs.org/a-hundred-thousand-light-years-side-to-side/comment-page-1#comment-15758
Fri, 18 Jun 2010 20:38:46 +0000http://www.farbs.org/?p=396#comment-15758“Space is big, really vastly mindbonglingly big, and you thought it was a long way to the shops on a rainy day, well thats just peanuts to space!”
Awesome sound like your Universe is living up to to things! :D
]]>By: Vaconcovat
http://Farbs.org/a-hundred-thousand-light-years-side-to-side/comment-page-1#comment-15707
Fri, 18 Jun 2010 05:34:00 +0000http://www.farbs.org/?p=396#comment-15707… How is that Eew?
]]>By: Farbs
http://Farbs.org/a-hundred-thousand-light-years-side-to-side/comment-page-1#comment-15692
Fri, 18 Jun 2010 02:27:47 +0000http://www.farbs.org/?p=396#comment-15692Eew!
]]>By: Apollo (previously Andrew)
http://Farbs.org/a-hundred-thousand-light-years-side-to-side/comment-page-1#comment-15664
Thu, 17 Jun 2010 18:23:31 +0000http://www.farbs.org/?p=396#comment-15664is there any chance of stealing O2 from other ships, like if you get them down to just there command module then you can suck out there remaining oxygen. Sadistic as it sounds it could enable you to travel out into the “void” if there were other ships out there.
]]>By: Vaconcovat
http://Farbs.org/a-hundred-thousand-light-years-side-to-side/comment-page-1#comment-15631
Thu, 17 Jun 2010 10:12:47 +0000http://www.farbs.org/?p=396#comment-15631Yes. Easter Egg GET.
]]>By: Farbs
http://Farbs.org/a-hundred-thousand-light-years-side-to-side/comment-page-1#comment-15623
Thu, 17 Jun 2010 08:41:48 +0000http://www.farbs.org/?p=396#comment-15623Currently the area off grid is a void. There are no grid lines. There are no other ships. Normally this would be dull, but the limited oxygen supply and map data makes it eerie and dangerous.
Maybe I’ll hide something out there later. Maybe.
]]>By: Vaconcovat
http://Farbs.org/a-hundred-thousand-light-years-side-to-side/comment-page-1#comment-15621
Thu, 17 Jun 2010 08:25:47 +0000http://www.farbs.org/?p=396#comment-15621Yeah. I say we have those clone/faulty peacekeepers out there.
]]>By: ryan
http://Farbs.org/a-hundred-thousand-light-years-side-to-side/comment-page-1#comment-15616
Thu, 17 Jun 2010 07:47:37 +0000http://www.farbs.org/?p=396#comment-15616hostile* pretty sure i dont want them offering me a place to crash during my European trek.
]]>By: ryan
http://Farbs.org/a-hundred-thousand-light-years-side-to-side/comment-page-1#comment-15615
Thu, 17 Jun 2010 07:46:08 +0000http://www.farbs.org/?p=396#comment-15615@vaconcovat/berin – thats what i was thinking he should do with that area outside of the “grid” in the previous games. have it be the dark or deep space where theres all kinds of weird shit going on. and everything is hostel. maybe make it like deep sea where things glow and flash lights
]]>By: Vaconcovat
http://Farbs.org/a-hundred-thousand-light-years-side-to-side/comment-page-1#comment-15611
Thu, 17 Jun 2010 06:04:46 +0000http://www.farbs.org/?p=396#comment-15611I like Berin’s Idea. You should have “badlands”, that are near the outer of the ‘verse. It could contain some really badass stations, bandits or even that peacekeeping command i always wanted to go to (info buoys). Please tell me Peacekeeping Command actually exists?
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