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Comments on: Captain Jameson 0.5 preview http://Farbs.org/captain-jameson-0-5-preview Tue, 22 May 2018 22:42:40 +0000 hourly 1 https://wordpress.org/?v=4.9.31 By: Capt:Bmw http://Farbs.org/captain-jameson-0-5-preview/comment-page-1#comment-20506 Mon, 26 Sep 2011 20:46:10 +0000 http://www.farbs.org/?p=687#comment-20506 Sweet, really looking forward to the laser sights.

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By: osomalo http://Farbs.org/captain-jameson-0-5-preview/comment-page-1#comment-20470 Mon, 12 Sep 2011 23:59:45 +0000 http://www.farbs.org/?p=687#comment-20470 The best part was the ‘clickage invokes zoomage. I lol’d.

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By: osomalo http://Farbs.org/captain-jameson-0-5-preview/comment-page-1#comment-20469 Mon, 12 Sep 2011 23:58:56 +0000 http://www.farbs.org/?p=687#comment-20469 A new post! Hot tomalé, he lives!

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By: tmu http://Farbs.org/captain-jameson-0-5-preview/comment-page-1#comment-20468 Mon, 12 Sep 2011 22:44:25 +0000 http://www.farbs.org/?p=687#comment-20468 Would be exceedingly fun to build one’s own missiles after a dedicated launcher module. Missiles/projectiles would require (limited) propulsion and a warhead of choice; same modules can be used for the ship, too. Operational difference would be that the attached modules would have limited burn time / life time depending on several factors.
– Explosive munition modules for detonation on contact (that could be detached as space mines without propulsion, too!)
– Ramming spikes (build your own space javelins)
– Sticky modules, shoot and attach bulk on opponents to make their vessels unmaneuverable and/or drive them away with included thrusters
– Remote detonation? Fire and detonate when close enough
– Remote control with limited burn time on thrusters before the missile/projectile becomes a dud
– Targetting system module. Without one the missile would only fire all of its propulsion devices until depleted or detonated. Upgradable, Bravo level targetting would locate Bravo enemy vessels within a smaller range and slower reaction time/latency, Delta system would track Delta (or inferior) ships within faster latency and longer time before dying out.
– Target by pressing down the missile launch key, hold until target lock acquired, release to launch. If no targetting system mounted, holding down the key would fire any available missiles sequentially with an appropriate delay by configuration level.
– Configurable sentry devices & mines

– Sever modules from other ships while they are still alive by cutting/unconfiguring a module out with a specific tool/weapon. Difficulty level / time needed would increase by the factor of how close the module being tampered with is in connection to the main command module. For example a module being directly connected to the opponent’s command module would take forever to detach whereas several modules down the stack would come off with relative ease, albeit with a risk of damage on the module and ones after it depending on configuration level (Bravo .. Kilo)

$0.02 dispensed.

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By: GrimResistance http://Farbs.org/captain-jameson-0-5-preview/comment-page-1#comment-20467 Mon, 12 Sep 2011 22:43:24 +0000 http://www.farbs.org/?p=687#comment-20467 Does the Snipe targeting extend to the full range of the higher class modules? In that case it would make it a lot easier to snipe out individual modules from out of range of other ships weapons, like I like to do, without accidentally damaging modules that you want to keep. Awesomesauce!

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By: Jayce http://Farbs.org/captain-jameson-0-5-preview/comment-page-1#comment-20466 Mon, 12 Sep 2011 21:53:58 +0000 http://www.farbs.org/?p=687#comment-20466 Sniper targeting lasers….are….awesome!

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By: Vaconcovat http://Farbs.org/captain-jameson-0-5-preview/comment-page-1#comment-20464 Mon, 12 Sep 2011 09:38:56 +0000 http://www.farbs.org/?p=687#comment-20464 Not to sure about the cursor, but i’ll have to see it in action to make a proper judgement. Also, I approve of the (Do we call them ‘sights’ or ‘targeting beams’ because ‘lasers’ is taken) beams of light and new shields. RIP vibrating sausage.

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