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Comments on: Captain Jameson 0.6 prerelease http://Farbs.org/captain-jameson-0-6-prerelease Tue, 22 May 2018 22:42:40 +0000 hourly 1 https://wordpress.org/?v=4.9.31 By: Andrew http://Farbs.org/captain-jameson-0-6-prerelease/comment-page-1#comment-22553 Fri, 07 Feb 2014 08:05:41 +0000 http://www.farbs.org/?p=1615#comment-22553 I’m glad you’re still thinking about Captain Forever. I’ve been dying for a new update. One thing I wish, was that there was a better way of saving the game and continuing. Ideally I should be able to stop playing at one computer and continue playing at another, and if I don’t keep browser history or cookies, my save file shouldn’t be deleted. I like the old method of giving us a super long URL, but I can see how larger save files would mean unrealistically large URLS. Anyways, keep up the good work. I really look forward to the next release.

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By: Farbs http://Farbs.org/captain-jameson-0-6-prerelease/comment-page-1#comment-22551 Sun, 02 Feb 2014 22:31:20 +0000 http://www.farbs.org/?p=1615#comment-22551 I live!

Card Hunter is still eating most of my time, however I’m talking with some people about a Captain Forever reboot, which would be cool. There’s nothing locked in or ready to announce yet, so it may fall through, but at present it looks good.

I’ve also been trying to make wormhole decisions better decisions, so rather than traveling to a wormhole to discover what sort of sector lies beyond, then having to decide whether to press ahead or slog your way over to another wormhole to see what it offers, I think the decision would be better presented via a VMEDS menu where you viewed all the available wormhole exits, compared them, and chose one from the outset.

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By: Capt. BMW http://Farbs.org/captain-jameson-0-6-prerelease/comment-page-1#comment-22550 Sun, 02 Feb 2014 22:12:38 +0000 http://www.farbs.org/?p=1615#comment-22550 Please post an update on the progress so we know that you aren’t dead.

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By: Flannel Top http://Farbs.org/captain-jameson-0-6-prerelease/comment-page-1#comment-22538 Mon, 13 Jan 2014 18:59:06 +0000 http://www.farbs.org/?p=1615#comment-22538 Hey Farbs!

I just wanted to say that there are at least two of us who are eagerly awaiting the next version of Captain Jameson! I check the site ever 2-6ish weeks. Obviously there hasn’t been much for a very long time, but there have been so many other amazing games to play in the meantime! Project Zomboid, Neo Scavenger, Dungeons of Dredmor, Starbound, etc.

So all I’m sayin’ is. THANK YOU FOR ALL THE HARD WORK!!!! Please take your time, this community seems very laid back in comparison to the drama that used to ensue over Project Zomboid differences in opinion over what makes a realistic zombie survival game between programmers and forum posters…

I still heartily recommend Captain Jameson to a variety of skill game players I meet!

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By: WILL http://Farbs.org/captain-jameson-0-6-prerelease/comment-page-1#comment-22528 Fri, 27 Dec 2013 18:37:59 +0000 http://www.farbs.org/?p=1615#comment-22528 FARBS!!!!!!!!

Desperately waiting for the next update.

Suggestions –

Shipyard – Save your ship for a price. Auto saves are nice, but death is still BAD. A shipyard can save your vessel up to that Shipyard level. Accessible to redeem at any of the same level. You pay to save, not pay to pickup.

Banks – Bring back banks, make the $ available across all similar level banks. Charging an ATM fee if you must.

Fixes – 0.6 – Third warp world. There is an asteroid field in the middle of a large base. No Guardian is there. There needs to be some ships to shoot so loot can be purchased so we can survive the following warps. A few more Nav buoys would be nice too.

Let me know if you need any help testing!!!!!!

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By: captain captain http://Farbs.org/captain-jameson-0-6-prerelease/comment-page-1#comment-22489 Wed, 30 Oct 2013 23:29:52 +0000 http://www.farbs.org/?p=1615#comment-22489 nice update, but wormholes need to be 2 way

and also you need to give us something for beating guardians, more than just a new station. give us a scavenge, upgrade our ship to the level of the guardian, three parts above our current level, ANYTHING

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By: Captian BMW http://Farbs.org/captain-jameson-0-6-prerelease/comment-page-1#comment-22471 Sat, 28 Sep 2013 11:00:31 +0000 http://www.farbs.org/?p=1615#comment-22471 Any progress on the game :P?

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By: Philip Rushik http://Farbs.org/captain-jameson-0-6-prerelease/comment-page-1#comment-22449 Sat, 24 Aug 2013 16:58:27 +0000 http://www.farbs.org/?p=1615#comment-22449 Also noticed an annoying bug. Although click in VMEDs is helpful, especially for NAV and upgrade/repair stations, if I use it to click the close button, sometimes part of my ship gets disconnected on exit, forcing me to reconstruct like half of my ship from scratch.

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By: Philip Rushik http://Farbs.org/captain-jameson-0-6-prerelease/comment-page-1#comment-22448 Fri, 23 Aug 2013 16:39:38 +0000 http://www.farbs.org/?p=1615#comment-22448 Hey there Farbs,
So I just figured out how to play the prerelease version….
I like it a lot, especially the autosave (or continuous save).
However, I would like to say that I have a few small issues with some game elements:
Wormholes: great, I love them, but I hate using them because going through means I can never go back, so if I go through, it feels too much like I just lost everything I just did in that sector.
Also, the first time I played, I got in trouble because I built a ship with all alpha parts which was good enough to beat any beta guardian and some charlie guardians, so I kept going till I ended up in a sector with only delta enemies and couldn’t really do much except run away till I suffocated.
Size and nav stations: The first sector has tons of nav stations and I could get a nice clear picture of the whole sector, but later, nav stations became few and far between and stations seemed to grow farther apart too, so the only thing I had to follow was the SOS indicator, which didn’t inform me that the next station was too far away and I couldn’t reach it with my ships speed and oxygen level. The new map system becomes pretty useless if there are no nav stations around.
Hot rocks: Hot rocks scare me, not sure why because they don’t seem to do much damage and they don’t move so I can avoid them easily, but I really freak out whenever I see them and the little flare effect things that they emit (awesome effect, but scary). This build seems to have hot rocks all over the place, almost more than regular asteroids.
Apartments: I spent a long time trying to figure out what apartment stations are for, I decided they have no purpose yet since you can’t dock with them, maybe a WIP or just meant to be junk? Sometimes I feel a bit disappointed when I defeat a guardian and find that I liberated apartment stations….

However, the new NAV system is cool. The autosave feature is cool, but I spent a long time on my first playthrough liberating as many stations as I could in search of a docking station…. Also, the in-game information in the menu hasn’t been updated and still says you need a docking station.
I like the wormholes, just want to be able to go back.
I am happy about the removal of the banking and warehouse stations (actually, warehouse stations are still in there), I never used those stations anyway cause I never planned on getting killed :)

That’s all I got to say for now, looking forward to the next release!

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By: Farbs http://Farbs.org/captain-jameson-0-6-prerelease/comment-page-1#comment-22388 Sat, 29 Jun 2013 04:36:42 +0000 http://www.farbs.org/?p=1615#comment-22388 It’s linked at the bottom of the page, to differentiate it from the regular builds.
Enjoy!

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