Other than that, the photon lance looks entertaining to use, and your video certainly reminds me of the overgrowth ones, so I think you’ve nailed that :)
]]>An oddity that I have found: When I dock lots with a set of stations, my ship starts to lose modules. The worst of these I had was when I purchased a bravo bubble shield to replace a shield eaten by this effect, only to dock with the factory again and lose it. Out of money, I left that place depressed.
Something I would love to see is a sandbox mode, just for building ships. Something I’ve always wanted is to simply have the parts to make something cool looking, without being afraid to move and lose it, or as in captain forever, get interrupted mid build and be unable to defend yourself.
]]>Also, it would be cool if the apartment stations had some kind of function. Not sure what that would be. Even if you could just dock with them and get a quick message from the station it might be neat. It would be even cooler if areas with apartments could spawn a few friendly ships that would just roam around the general area. Really, anything to make them feel those stations have some kind of function other than decoration, even if it doesn’t affect gameplay.
]]>Also the lance is perfect for my playstyle, and you are my hero for thinking it up
]]>Ron – Hi Ron! Sure, I can write that up at some point (see above). The short answer is: I started with flash so that people would see the game, I dabbled with Haxe (and even have a 90% complete Haxe port of Forever) but I haven’t released any Forever games with it yet, and I’m moving toward Stage3D / AIR for the current game for a decent baseline GPU interface and standalone builds. I’m also considering selective use of CrossBridge (formerly “Alchemy”) for some of my more CPU intensive tasks like physics simulation and perhaps even some runtime audio synths (like the one currently providing the voices). There’s another thing I’d really like to use CrossBridge for, but that’s a surprise for later (if I get to it).
Okay that wasn’t all that short :)
]]>Have you done any blog posts about your technology stack? I’m curious about what you’ve used over the course of the Captain … series, why you made certain choices, how the stack has changed over time, and maybe even alternatives that you’re considering.
]]>Do PR Thursdays mean we’ll likely be seeing weekly blog updates? I love keeping tabs on the games I follow with their blog updates and I think it’s a powerful way to stay informed with the community (especially since you read our replies it seems).
Thanks for the reboot and I’ll see you again next Thursday!
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