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Comments on: Captain Jameson Reboot Build #1 http://Farbs.org/captain-jameson-reboot-build-1 Tue, 22 May 2018 22:42:40 +0000 hourly 1 https://wordpress.org/?v=4.9.31 By: Voncent http://Farbs.org/captain-jameson-reboot-build-1/comment-page-1#comment-22680 Sat, 26 Apr 2014 19:26:41 +0000 http://Farbs.org/?p=1721#comment-22680 Would it be possible to add a way for players to rebuild the sector system that they play through? Perhaps even a way for players to play around with or otherwise tweak settings like asteroid density or number of sector exits? Something like that would be a more customizable gameplay experience.

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By: Aklyon http://Farbs.org/captain-jameson-reboot-build-1/comment-page-1#comment-22671 Fri, 25 Apr 2014 14:29:24 +0000 http://Farbs.org/?p=1721#comment-22671 AIR? I haven’t had anything that uses AIR in quite awhile, the last thing I can think of is Creeper World 2, and virgil changed over to unity for the 3rd game to make bigger maps and more units with less lag, or thats what it felt like happened anyway.

Other than that, the photon lance looks entertaining to use, and your video certainly reminds me of the overgrowth ones, so I think you’ve nailed that :)

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By: Farbs http://Farbs.org/captain-jameson-reboot-build-1/comment-page-1#comment-22669 Fri, 25 Apr 2014 13:24:45 +0000 http://Farbs.org/?p=1721#comment-22669 Cheers, will fix for the next build.

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By: gargravarr2 http://Farbs.org/captain-jameson-reboot-build-1/comment-page-1#comment-22668 Fri, 25 Apr 2014 11:19:47 +0000 http://Farbs.org/?p=1721#comment-22668 Here’s a very annoying bug: the Audio Dampening Circuit doesn’t affect the ship transmissions.

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By: NIN3 http://Farbs.org/captain-jameson-reboot-build-1/comment-page-1#comment-22663 Fri, 25 Apr 2014 04:29:01 +0000 http://Farbs.org/?p=1721#comment-22663 I played some of the historic versions as I was going through, and I have to agree with Chris K. While docking is nice, some stations dont fit my (often) menacing blocks of pain.

An oddity that I have found: When I dock lots with a set of stations, my ship starts to lose modules. The worst of these I had was when I purchased a bravo bubble shield to replace a shield eaten by this effect, only to dock with the factory again and lose it. Out of money, I left that place depressed.

Something I would love to see is a sandbox mode, just for building ships. Something I’ve always wanted is to simply have the parts to make something cool looking, without being afraid to move and lose it, or as in captain forever, get interrupted mid build and be unable to defend yourself.

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By: Chris K http://Farbs.org/captain-jameson-reboot-build-1/comment-page-1#comment-22662 Fri, 25 Apr 2014 03:39:48 +0000 http://Farbs.org/?p=1721#comment-22662 Aaaah, I forgot that you removed the telnet system. I miss that thing, it just felt good to telnet nearby stations. Plus it’s generally more convenient than docking, although I understand that most new players would have a much harder time grasping the telnet thing.

Also, it would be cool if the apartment stations had some kind of function. Not sure what that would be. Even if you could just dock with them and get a quick message from the station it might be neat. It would be even cooler if areas with apartments could spawn a few friendly ships that would just roam around the general area. Really, anything to make them feel those stations have some kind of function other than decoration, even if it doesn’t affect gameplay.

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By: Chris K http://Farbs.org/captain-jameson-reboot-build-1/comment-page-1#comment-22660 Fri, 25 Apr 2014 02:55:43 +0000 http://Farbs.org/?p=1721#comment-22660 Wow, stuff is happening!

Also the lance is perfect for my playstyle, and you are my hero for thinking it up

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By: Farbs http://Farbs.org/captain-jameson-reboot-build-1/comment-page-1#comment-22656 Fri, 25 Apr 2014 00:45:28 +0000 http://Farbs.org/?p=1721#comment-22656 Intangible shade of Bleu – PR Thursdays mean weekly updates of some sort, however videos will take priority over the written word. When I get quicker at producing videos I should find time for some written word. I still have a lot of work left to do on the website etc also.

Ron – Hi Ron! Sure, I can write that up at some point (see above). The short answer is: I started with flash so that people would see the game, I dabbled with Haxe (and even have a 90% complete Haxe port of Forever) but I haven’t released any Forever games with it yet, and I’m moving toward Stage3D / AIR for the current game for a decent baseline GPU interface and standalone builds. I’m also considering selective use of CrossBridge (formerly “Alchemy”) for some of my more CPU intensive tasks like physics simulation and perhaps even some runtime audio synths (like the one currently providing the voices). There’s another thing I’d really like to use CrossBridge for, but that’s a surprise for later (if I get to it).

Okay that wasn’t all that short :)

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By: Ron http://Farbs.org/captain-jameson-reboot-build-1/comment-page-1#comment-22653 Thu, 24 Apr 2014 21:12:36 +0000 http://Farbs.org/?p=1721#comment-22653 Looking good. :)

Have you done any blog posts about your technology stack? I’m curious about what you’ve used over the course of the Captain … series, why you made certain choices, how the stack has changed over time, and maybe even alternatives that you’re considering.

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By: Intangible shade of Blue http://Farbs.org/captain-jameson-reboot-build-1/comment-page-1#comment-22652 Thu, 24 Apr 2014 19:39:19 +0000 http://Farbs.org/?p=1721#comment-22652 Yay! I’m planning on waiting a few weeks before picking this up again; but I’m really happy to have checked in and found a new blog post!

Do PR Thursdays mean we’ll likely be seeing weekly blog updates? I love keeping tabs on the games I follow with their blog updates and I think it’s a powerful way to stay informed with the community (especially since you read our replies it seems).

Thanks for the reboot and I’ll see you again next Thursday!

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