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http://Farbs.org/docking-distribution-details
Tue, 22 May 2018 22:42:40 +0000hourly1https://wordpress.org/?v=4.9.31By: fidgetwidget
http://Farbs.org/docking-distribution-details/comment-page-1#comment-19045
Sun, 21 Nov 2010 03:50:10 +0000http://www.farbs.org/?p=529#comment-19045I want to play this game so bad! I just registered the other day because I watched your July Progress Report (you need to do another one by the way).
This and Minecraft are going to be the end of my free time… infinite re-playability is something we need to see more of.
You sir are amazing!
]]>By: spiderwebby
http://Farbs.org/docking-distribution-details/comment-page-1#comment-18876
Tue, 02 Nov 2010 15:13:08 +0000http://www.farbs.org/?p=529#comment-18876do want!!!
i can defiantly see large chunks of my life spent lost in the games of farbs :)
also: what RandomCommander said :D
]]>By: Jiggens
http://Farbs.org/docking-distribution-details/comment-page-1#comment-18875
Tue, 02 Nov 2010 13:16:24 +0000http://www.farbs.org/?p=529#comment-18875I am filled with delight every time I discover a new Jameson post, and they never disappoint.
]]>By: Vaconcovat
http://Farbs.org/docking-distribution-details/comment-page-1#comment-18873
Mon, 01 Nov 2010 03:57:57 +0000http://www.farbs.org/?p=529#comment-18873Hey farbs, i know you said earlier on that the ETA is december, but since you’ve actually started, has this changed?
]]>By: Alex C
http://Farbs.org/docking-distribution-details/comment-page-1#comment-18872
Sun, 31 Oct 2010 12:59:40 +0000http://www.farbs.org/?p=529#comment-18872Love tiny little additions like this – they add so much character to the Captain world. I’m really looking forward to the greater depth this next episode will lend to the series as well, as well as the new possibilities and strictures in ship design. Keep up the hard work man, I can’t wait to play!
]]>By: Victa
http://Farbs.org/docking-distribution-details/comment-page-1#comment-18870
Sat, 30 Oct 2010 18:30:48 +0000http://www.farbs.org/?p=529#comment-18870Awesome!
]]>By: RandomCommander
http://Farbs.org/docking-distribution-details/comment-page-1#comment-18868
Fri, 29 Oct 2010 19:28:32 +0000http://www.farbs.org/?p=529#comment-18868There should be an option to toggle that not-get-destroyed-with-destroyed-girder on and off, so that people who want strategy will get strategy and people who want fun will get fun, Might be an idea.
]]>By: Chris K
http://Farbs.org/docking-distribution-details/comment-page-1#comment-18867
Fri, 29 Oct 2010 15:11:40 +0000http://www.farbs.org/?p=529#comment-18867@Ryan
I would think that allowing for that to happen would result in a lot of extra clutter (which leads to slowdown) and also it would eliminate some of the strategy from the game by making it much easier to get the parts you want and run. I feel that having to destroy the command module to get parts makes a lot of sense from a game design perspective.
But then again, maybe I’m wrong. It would be interesting to see how things played out that way, I suppose.
]]>By: RandomCommander
http://Farbs.org/docking-distribution-details/comment-page-1#comment-18866
Fri, 29 Oct 2010 12:23:37 +0000http://www.farbs.org/?p=529#comment-18866An amazing addition! Can’t wait to play jameson!
]]>By: ryan
http://Farbs.org/docking-distribution-details/comment-page-1#comment-18865
Fri, 29 Oct 2010 09:47:20 +0000http://www.farbs.org/?p=529#comment-18865so does your command module have to be exposed to dock or can it dock to girders?
also off of what Chris K said, have you ever given thought to having the modules that were attached to a destroyed girder not also being destroyed? how much would that influence game play, have you experiment with it?