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Comments on: Farewell CLI, long live VMEDS http://Farbs.org/farewell-cli-long-live-vmeds Tue, 22 May 2018 22:42:40 +0000 hourly 1 https://wordpress.org/?v=4.9.31 By: Cullpepper http://Farbs.org/farewell-cli-long-live-vmeds/comment-page-1#comment-20080 Fri, 27 May 2011 15:53:52 +0000 http://www.farbs.org/?p=630#comment-20080 Who knew the name Captain Forever was a cruel, ironic twist?

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By: Chris K http://Farbs.org/farewell-cli-long-live-vmeds/comment-page-1#comment-20079 Fri, 27 May 2011 00:24:19 +0000 http://www.farbs.org/?p=630#comment-20079 Farbs,

Thank you so much for fixing the missiles!

…That is all

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By: Pen http://Farbs.org/farewell-cli-long-live-vmeds/comment-page-1#comment-20078 Thu, 26 May 2011 22:41:00 +0000 http://www.farbs.org/?p=630#comment-20078 There’d have to be a level/rank system, but unlike with other games, your dangerousness changes very fast. One hit to the wrong part of your ship and boom, you’re “down” “nine thousand” “levels”. A live comparison system or something would have to be put into place to make sure very different ships didn’t start fighting. But taking ship design and such into account is difficult.

Doesn’t matter what level your core is at if you don’t have any parts. And part of the fun of the game is rebuilding after you lose all your parts. Having a high-leveled core and no parts is like not having to rebuild much, you know what I mean? Your ship is your level. Putting levels onto the core is kind of defeating a point of the game.

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By: Matt http://Farbs.org/farewell-cli-long-live-vmeds/comment-page-1#comment-20072 Tue, 24 May 2011 11:57:41 +0000 http://www.farbs.org/?p=630#comment-20072 also, maybe player/clan owned station too… just saying

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By: Matt http://Farbs.org/farewell-cli-long-live-vmeds/comment-page-1#comment-20071 Tue, 24 May 2011 11:57:00 +0000 http://www.farbs.org/?p=630#comment-20071 IDEA 1)
just have a combination of successor and imposer. killing parts while attached to enemy ships increases your rank little by little until your core levels up, leveling up will fully repair you and all your components. now your core is stronger and you can build with stronger parts…

IDEA2)
similar concept except instead of finding better parts make it as your core levels up the parts attached get stronger (disconnected parts would go gray and be very weak, power comes directly from your core) … this would require tweaking, making the gap of power between levels very small so even with a Juliette class ship an alpha would still be annoying (defiantly not dangerous)

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you would need a clan and squad system of sorts, stations to buy and sell at, a for of economy(cash for kills or a simple form of trade between stations) different servers could be different and called different “sectors”, linked by the absolute edges of the map. higher level cores could allow you to travel deeper into space where new, rare parts could be bought and sold, like a trade container to move product from station to station and can be stolen…

*this all is, literally, off the top of my head. its the basics to any good space combat sim. even if this is never done help me come up with some crazy, awesome new idea for multilayer\

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By: AwesomeSauce http://Farbs.org/farewell-cli-long-live-vmeds/comment-page-1#comment-20069 Tue, 24 May 2011 05:48:55 +0000 http://www.farbs.org/?p=630#comment-20069 Multiplayer would make this the “minecraft” of top-down space shooters, just sayin.

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By: gdmfsob http://Farbs.org/farewell-cli-long-live-vmeds/comment-page-1#comment-20068 Mon, 23 May 2011 23:48:28 +0000 http://www.farbs.org/?p=630#comment-20068 the multilayer could move along like the game the flow or something like it. as you acquire more pieces you are forced to move up an ‘evolution’ or its equal… maybe restrict up and down movement of levels to keep give a range of challenges

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By: Exper http://Farbs.org/farewell-cli-long-live-vmeds/comment-page-1#comment-20067 Mon, 23 May 2011 11:00:17 +0000 http://www.farbs.org/?p=630#comment-20067 @Pen

My idea would be something like the following:

•People join a room, of anywhere from 2-16 players.
•They all spawn in the same world, far from eachother.
•They have 15 minutes (Or whatever period of time was chosen) to collect pieces from random ships. (Nearby ships will be the appropriate level for THAT player.)
•After the 15 minutes are up, either: A) All players are revealed. (Possibly arrows guide you to the nearest player) or: B) All players in transfered into a small arena.

Something like that.

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By: Vaconcovat http://Farbs.org/farewell-cli-long-live-vmeds/comment-page-1#comment-20065 Mon, 23 May 2011 09:34:50 +0000 http://www.farbs.org/?p=630#comment-20065 I’m sorry, i cant post on this blog. I died in the rapture D:

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By: Pen http://Farbs.org/farewell-cli-long-live-vmeds/comment-page-1#comment-20062 Mon, 23 May 2011 06:17:17 +0000 http://www.farbs.org/?p=630#comment-20062 But it wouldn’t be fun to be up against someone with Juliet when you have Alpha parts. How would that be prevented?

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