Thank you so much for fixing the missiles!
…That is all
]]>Doesn’t matter what level your core is at if you don’t have any parts. And part of the fun of the game is rebuilding after you lose all your parts. Having a high-leveled core and no parts is like not having to rebuild much, you know what I mean? Your ship is your level. Putting levels onto the core is kind of defeating a point of the game.
]]>IDEA2)
similar concept except instead of finding better parts make it as your core levels up the parts attached get stronger (disconnected parts would go gray and be very weak, power comes directly from your core) … this would require tweaking, making the gap of power between levels very small so even with a Juliette class ship an alpha would still be annoying (defiantly not dangerous)
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you would need a clan and squad system of sorts, stations to buy and sell at, a for of economy(cash for kills or a simple form of trade between stations) different servers could be different and called different “sectors”, linked by the absolute edges of the map. higher level cores could allow you to travel deeper into space where new, rare parts could be bought and sold, like a trade container to move product from station to station and can be stolen…
*this all is, literally, off the top of my head. its the basics to any good space combat sim. even if this is never done help me come up with some crazy, awesome new idea for multilayer\
]]>My idea would be something like the following:
•People join a room, of anywhere from 2-16 players.
•They all spawn in the same world, far from eachother.
•They have 15 minutes (Or whatever period of time was chosen) to collect pieces from random ships. (Nearby ships will be the appropriate level for THAT player.)
•After the 15 minutes are up, either: A) All players are revealed. (Possibly arrows guide you to the nearest player) or: B) All players in transfered into a small arena.
Something like that.
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