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Comments on: Fun With Emissives http://Farbs.org/fun-with-emissives Tue, 22 May 2018 22:42:40 +0000 hourly 1 https://wordpress.org/?v=4.9.31 By: Capt. Bim http://Farbs.org/fun-with-emissives/comment-page-1#comment-23271 Thu, 10 Sep 2015 11:13:34 +0000 http://Farbs.org/?p=1833#comment-23271 Hallelujah, the Dawnstar lives! I remember giving up hope after checking this blog most every day, with no news. Farbs, I think I speak for everyone when I say this: take all the time you need to make this game shine! When this gets into Steam Greenlight, please drop a new post letting us know so we can all mash the button! Looking forward to sinking many hours into the new build. :^)

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By: Farbs http://Farbs.org/fun-with-emissives/comment-page-1#comment-23270 Sun, 06 Sep 2015 05:06:05 +0000 http://Farbs.org/?p=1833#comment-23270 Not sure what you mean by “these textures” sorry. Do you mean the module designs? ‘cos they aren’t textured yet.

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By: Avior http://Farbs.org/fun-with-emissives/comment-page-1#comment-23269 Sun, 06 Sep 2015 03:47:00 +0000 http://Farbs.org/?p=1833#comment-23269 I don’t like these textures. They are too… generic.
And I want the old command module back.

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By: Farbs http://Farbs.org/fun-with-emissives/comment-page-1#comment-23266 Sat, 05 Sep 2015 01:37:55 +0000 http://Farbs.org/?p=1833#comment-23266 It’ll be a download, yes. Hopefully at some point you’ll just be able to grab a key from my website and download it through Steam. I need to get it on steam first though…

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By: Notdoppler http://Farbs.org/fun-with-emissives/comment-page-1#comment-23265 Fri, 04 Sep 2015 21:54:13 +0000 http://Farbs.org/?p=1833#comment-23265 Yes! This looks so pretty ^w^

Question: How will the game play offline through Adobe AIR? Is it a download? Or something else, like a zip file?

The new graphics look amazing but I’ll have to wait until November (Thanksgiving, specifically) for my new computer D:

But anyway, this build looks sick and I’m really looking forward to it :)

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By: Farbs http://Farbs.org/fun-with-emissives/comment-page-1#comment-23264 Fri, 04 Sep 2015 13:12:53 +0000 http://Farbs.org/?p=1833#comment-23264 Oh, sorry, just saw your second comment there ChrisK. The roads will guide you around asteroid fields, but not through them exactly.

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By: Farbs http://Farbs.org/fun-with-emissives/comment-page-1#comment-23263 Fri, 04 Sep 2015 12:05:03 +0000 http://Farbs.org/?p=1833#comment-23263 Cheers!

Not sure about public builds for a little while sorry, mostly because I haven’t started on Mac builds yet.

The girder is red due to light from the laser bolt. There will be somewhat subtle coloured decals a bit like on the earlier builds, I just haven’t put them on yet. There’s also a special render mode which makes power levels _very_ apparent, but I’ll save that for another blog post :)

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By: ChrisK http://Farbs.org/fun-with-emissives/comment-page-1#comment-23262 Fri, 04 Sep 2015 12:02:40 +0000 http://Farbs.org/?p=1833#comment-23262 I think those are just running lights.

Also, that sounds like a good idea. Will they work through asteroid fields?

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By: Uzguz http://Farbs.org/fun-with-emissives/comment-page-1#comment-23261 Fri, 04 Sep 2015 11:10:08 +0000 http://Farbs.org/?p=1833#comment-23261 Well well! It lives! And it’s looking nice.

Is that girder red to indicate power level as per the old graphical style? I wondered if that was why the OpenSCAD modules switched to solid grey, instead of using colour normally like the first prototypes did.

And because someone has to be that guy: is there a public build on the horizon?

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By: Farbs http://Farbs.org/fun-with-emissives/comment-page-1#comment-23260 Fri, 04 Sep 2015 10:38:36 +0000 http://Farbs.org/?p=1833#comment-23260 The roads are a navigational aid, and also a not so subtle hint for new players that hey, maybe they should go explore a bit.

They link settlements together, as per this algorithm:
https://twitter.com/FarbsMcFarbs/status/591027577759748096

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