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Comments on: LAUNCH Q&A http://Farbs.org/launch-qa Tue, 22 May 2018 22:42:40 +0000 hourly 1 https://wordpress.org/?v=4.9.31 By: weedle http://Farbs.org/launch-qa/comment-page-2#comment-19408 Wed, 19 Jan 2011 06:15:25 +0000 http://www.farbs.org/?p=169#comment-19408 Definitely worth $20, for Captain Successor alone.
One little thing that kinda bugged me though was that if two ships get into a conflict, any missiles fired always fly in my direction, and the radio messages usually blame me.
Alliances might be nice, too.
Aside from that, the game is perfect. You need to keep several factors in mind when installing modules, and there’s a nice hierarchy of power that you can slowly climb your way through. Building under pressure gives it a little more urgency, and you’ll always feel prouder of what you’ve created. And the graphics are pleasant to look at. Oh, and the sound effects of the ship weapons. And the other little touches, like the info buoys, and ships that refer to you as ‘friend’. And a whole assortment of other details, but I’ll stop here.
Also, what game is Larry talking about? It doesn’t sound like any I’ve played recently.

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By: Lasse http://Farbs.org/launch-qa/comment-page-2#comment-18956 Fri, 12 Nov 2010 15:06:03 +0000 http://www.farbs.org/?p=169#comment-18956 What is the chrono modules? What can I use them for?

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By: Farbs http://Farbs.org/launch-qa/comment-page-2#comment-18936 Thu, 11 Nov 2010 18:04:43 +0000 http://www.farbs.org/?p=169#comment-18936 Hi Lasse,

I think you will find that Captain Jameson gives you the sense of universe and location that you’re after. It isn’t finished yet, but it addresses quite a few of these requests.

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By: Lasse http://Farbs.org/launch-qa/comment-page-2#comment-18935 Thu, 11 Nov 2010 17:21:14 +0000 http://www.farbs.org/?p=169#comment-18935 Hello!
I really like the game but I have some requests…

It seems that enemy ships are generated randomly. It would be much better if the same ships were in the same places every time, or at least that they all started at the same places. Like a huge universe full of activity where you can go to different places.
Let ALL classes of ships be there from the beginning…

Let all wreckage stay floating in space until the player or enemy ships salvage it or destroy it.

I also would like to be able to save my game.

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By: Farbs http://Farbs.org/launch-qa/comment-page-2#comment-13616 Mon, 26 Apr 2010 11:48:52 +0000 http://www.farbs.org/?p=169#comment-13616 I’m not really sure how to respond to this. It’s okay not to like my games. I’m fine with that.
Why does this make you so angry Larry?

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By: Larry http://Farbs.org/launch-qa/comment-page-2#comment-13608 Mon, 26 Apr 2010 06:41:40 +0000 http://www.farbs.org/?p=169#comment-13608 This game sux big phat hairy monkey balls. The controls are iffy at best, and by the time you have an even half decent ship put together every other muther fuqer on the board already has a ship that can blast all of your weapons and engines to $h!t. Oh I know, that just means I have to move faster right? I’d luv to but your piece of $h!t game doesn’t give an opportunity for that as the big bada$$es are ontop of you before you can do anything even remotely useful. Oh! and they are incredible shots too. I’m a fair aim with a gun but these @$$holes are downright phenomenal. If we had sharpshooters in the Marines like you have on the fuqed up game we’d own the fuqing planet cuz noone could ever beat us in a war. In short this glop of goat snot you call a game is nothing more than your pants on head retarded attempt at making yourself feel like you are somehow a ‘game’ programer. TOTAL FAIL!!! thank you for playing please try again.

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By: Steven http://Farbs.org/launch-qa/comment-page-2#comment-13567 Sun, 25 Apr 2010 06:45:05 +0000 http://www.farbs.org/?p=169#comment-13567 refinements:

additional zoom out view
– or –
radar / sonar to ping targets

more target variety

nukes (self-destroying if within large blast range)

longer persistence of wreckage / debris fields

possibility of recovering wreckage from undestroyed ships (wreckage should be heavily damaged)

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By: Iodine http://Farbs.org/launch-qa/comment-page-2#comment-13102 Tue, 30 Mar 2010 22:39:58 +0000 http://www.farbs.org/?p=169#comment-13102 It’s really bizarre. On the one hand this game is a natural fit for me. It’s quirky, well-presented, and as a 2D space shooter, belongs to one of my favorite genres of all time. In fact after playing it for a couple of hours I easily plunked down the $20 for Successor. That said, while I liked the idea of donating a few bucks to help out a fledgling indie game, I probably wouldn’t have spent that kind of money if that were not the case. After only playing 3-5 hours on Forever and another on Successor, I’m officially bored.

The fact it, the game just isn’t that fun. While I like the overall concept, the game is slow, tedious, and repetitive. Also, the AI seriously needs work. Having to build on the fly is all well and good, but it’s just not that well-implemented.

Dragging parts around after a while is, well, a drag. When your ship consists of hundreds of parts, you shouldn’t still need to click and drag every tiny piece on and off ad nauseum just to rearrange a single section of your ship (which, on top of being highly annoying, is horribly imprecise – even when fully zoomed in, which you CAN’T, since ships can appear literally out of nowhere). It would also be nice if capturing ship segments didn’t involve dozens of clicks for the same reason.

For that matter, blowing up connecting portion of an enemy ship or your own ship should not destroy everything connecting to it. If I can disable and capture a large chunk of an enemy ship without killing its command module, I should be able to do so (and without the hassle of reconnecting every single piece). Finally, the idea that you can “trap” command modules in order to prevent ships from respawning is retarded. Full stop. This is just horrible design. In fact there are just too many exploits to go into that need fixing.

All in all I still think it’s a nice little sandbox simulation, but it could have been so much better. As a casual game it’s too maddeningly anal and unforgiving, but it isn’t really rewarding enough for those willing to spend the time to master it, since it relies on mostly gimmicks in order to progress. Successor solves some of the latter problem, but to be honest takes away a lot of the minimalist qualities that made Forever unique and interesting in the first place.

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By: Eldon Snaza http://Farbs.org/launch-qa/comment-page-2#comment-12741 Tue, 16 Mar 2010 19:42:42 +0000 http://www.farbs.org/?p=169#comment-12741 I was searching on google for online games and found your site. I’m looking for free games, I can never find enough

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By: noah http://Farbs.org/launch-qa/comment-page-2#comment-11850 Mon, 15 Feb 2010 19:58:17 +0000 http://www.farbs.org/?p=169#comment-11850 refinements:

additional zoom out view
– or –
radar / sonar to ping targets

more target variety

nukes (self-destroying if within large blast range)

longer persistence of wreckage / debris fields

possibility of recovering wreckage from undestroyed ships (wreckage should be heavily damaged)

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