I think you will find that Captain Jameson gives you the sense of universe and location that you’re after. It isn’t finished yet, but it addresses quite a few of these requests.
]]>It seems that enemy ships are generated randomly. It would be much better if the same ships were in the same places every time, or at least that they all started at the same places. Like a huge universe full of activity where you can go to different places.
Let ALL classes of ships be there from the beginning…
Let all wreckage stay floating in space until the player or enemy ships salvage it or destroy it.
I also would like to be able to save my game.
]]>additional zoom out view
– or –
radar / sonar to ping targets
more target variety
nukes (self-destroying if within large blast range)
longer persistence of wreckage / debris fields
possibility of recovering wreckage from undestroyed ships (wreckage should be heavily damaged)
]]>The fact it, the game just isn’t that fun. While I like the overall concept, the game is slow, tedious, and repetitive. Also, the AI seriously needs work. Having to build on the fly is all well and good, but it’s just not that well-implemented.
Dragging parts around after a while is, well, a drag. When your ship consists of hundreds of parts, you shouldn’t still need to click and drag every tiny piece on and off ad nauseum just to rearrange a single section of your ship (which, on top of being highly annoying, is horribly imprecise – even when fully zoomed in, which you CAN’T, since ships can appear literally out of nowhere). It would also be nice if capturing ship segments didn’t involve dozens of clicks for the same reason.
For that matter, blowing up connecting portion of an enemy ship or your own ship should not destroy everything connecting to it. If I can disable and capture a large chunk of an enemy ship without killing its command module, I should be able to do so (and without the hassle of reconnecting every single piece). Finally, the idea that you can “trap” command modules in order to prevent ships from respawning is retarded. Full stop. This is just horrible design. In fact there are just too many exploits to go into that need fixing.
All in all I still think it’s a nice little sandbox simulation, but it could have been so much better. As a casual game it’s too maddeningly anal and unforgiving, but it isn’t really rewarding enough for those willing to spend the time to master it, since it relies on mostly gimmicks in order to progress. Successor solves some of the latter problem, but to be honest takes away a lot of the minimalist qualities that made Forever unique and interesting in the first place.
]]>additional zoom out view
– or –
radar / sonar to ping targets
more target variety
nukes (self-destroying if within large blast range)
longer persistence of wreckage / debris fields
possibility of recovering wreckage from undestroyed ships (wreckage should be heavily damaged)
]]>