Warning: Declaration of Bootstrap_Walker_Nav_Menu::start_lvl(&$output, $depth) should be compatible with Walker_Nav_Menu::start_lvl(&$output, $depth = 0, $args = Array) in /home/farbs/www/www/wp-content/themes/strappress/strappress/includes/strap-extras.php on line 58

Warning: Cannot modify header information - headers already sent by (output started at /home/farbs/www/www/wp-content/themes/strappress/strappress/includes/strap-extras.php:55) in /home/farbs/www/www/wp-includes/feed-rss2-comments.php on line 8
Comments on: Spawn space, air time http://Farbs.org/spawn-space-air-time Tue, 22 May 2018 22:42:40 +0000 hourly 1 https://wordpress.org/?v=4.9.31 By: Farbs http://Farbs.org/spawn-space-air-time/comment-page-1#comment-14815 Wed, 02 Jun 2010 03:54:50 +0000 http://www.farbs.org/?p=329#comment-14815 Heh, you’ll have to teach me a gnarly spin trick first Grant.
Are you going to ride with us again this year?

]]>
By: grant http://Farbs.org/spawn-space-air-time/comment-page-1#comment-14814 Wed, 02 Jun 2010 03:44:45 +0000 http://www.farbs.org/?p=329#comment-14814 You just have to make sure that the phone is at the centre of gravity for whatever gnarly spin trick you are pulling off to not induce a centrifugal force ;)

]]>
By: Farbs http://Farbs.org/spawn-space-air-time/comment-page-1#comment-14805 Tue, 01 Jun 2010 23:29:37 +0000 http://www.farbs.org/?p=329#comment-14805 Nope, it’s even easier than that – I just start timing at ~0G and stop timing at not ~0G.

]]>
By: ryan http://Farbs.org/spawn-space-air-time/comment-page-1#comment-14802 Tue, 01 Jun 2010 23:08:54 +0000 http://www.farbs.org/?p=329#comment-14802 yea it was early and with no coffee even. how are you having it determine air time? extreme positive acceleration until extreme negative acceleration?

]]>
By: Farbs http://Farbs.org/spawn-space-air-time/comment-page-1#comment-14766 Tue, 01 Jun 2010 12:59:00 +0000 http://www.farbs.org/?p=329#comment-14766 Yup, python it was. Apparently some of the other languages get access to the full API though, so I might have to branch out.

Google were kind enough to give all GDC attendees a free phone, so all I had to do was swap my sim card into it. Otherwise I’d still be using my six year old Nokia :)

@ryan: Actually at terminal velocity the accelerometer should register 1G, since you’d be gravitating towards the Earth but not accelerating. I hope not to test that though :P You can imagine an accelerometer as a ball in a cage, suspended on all sides by springs. If you put the cage on a table the ball will sag towards the bottom (registering gravity). If you were to drop the cage then the ball and the cage would accelerate at the same rate, so the ball would move to the center of the cage (registering 0).

]]>
By: ryan http://Farbs.org/spawn-space-air-time/comment-page-1#comment-14757 Tue, 01 Jun 2010 09:59:06 +0000 http://www.farbs.org/?p=329#comment-14757 heck android phones are tough to get over here too. the carrier system in America is terrible. you pretty much have to switch carriers if you really want a certain phone. though im not sure how it works down there.

how does your app differentiate between the downward acceleration you get while going down the mountian and then the change in acceleration while you go up a jump? Also for the sensor to read zero wouldnt you need to be at terminal velocity which would probably mean you should have a parachute with you.?

]]>
By: JokeyRhyme http://Farbs.org/spawn-space-air-time/comment-page-1#comment-14755 Tue, 01 Jun 2010 08:51:57 +0000 http://www.farbs.org/?p=329#comment-14755 Haha. I mucked about with ASE back when I was much more interested in Lua than I am now. Pretty cool stuff. I’m guessing you loaded in the Python module? :) If my phone had a real keyboard I’d probably still be messing with it, but on-screen keyboards suck for more involved inputs. It’s sort of annoying how few stylish Androids come with real keyboards, and how few Androids are readily available down-under. :S

]]>
By: LHin http://Farbs.org/spawn-space-air-time/comment-page-1#comment-14753 Tue, 01 Jun 2010 07:43:54 +0000 http://www.farbs.org/?p=329#comment-14753 So you’ve effectively created an endgame – where challenges are gone when you’ve cleared out all of your enemies?

Or Space stations producing small units TIE-esque?

Can’t wait.

]]>