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Comments on: Station Field Guide Part I – NAV http://Farbs.org/station-field-guide-part-i-nav Tue, 22 May 2018 22:42:40 +0000 hourly 1 https://wordpress.org/?v=4.9.31 By: evilC http://Farbs.org/station-field-guide-part-i-nav/comment-page-1#comment-19345 Wed, 12 Jan 2011 16:00:30 +0000 http://www.farbs.org/?p=570#comment-19345 You probably thought of this, but if trying to create random variations on a theme, how about this?

For each station type, you have a set of rules for each block type that says what kind of block each face usually connects to (A dice roll on a look up table), plus an overall tonnage value which says how heavy the station usually is as a whole.

I assume the four circles block is the core, so for the oxy station, you set the faces of the core to usually connect to the diagonal girder block type, those to usually connect to oxy tanks and oxy tanks usually connect to the square girders.
If you set the oxy tanks to sometimes connect to diagonal girders, it would occaisionally create bigger, more sprawling stations for example.

For the nav station, set the label block to like girders, and the core block to only like label blocks and you should always get stuff that look like a nav station

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By: Vaconcovat http://Farbs.org/station-field-guide-part-i-nav/comment-page-1#comment-19341 Wed, 12 Jan 2011 00:35:47 +0000 http://www.farbs.org/?p=570#comment-19341 ^^^ <3 ryan

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By: Farbs http://Farbs.org/station-field-guide-part-i-nav/comment-page-1#comment-19340 Tue, 11 Jan 2011 22:43:21 +0000 http://www.farbs.org/?p=570#comment-19340 Yeah, w/out the constant attack you can safely rearrange parts anywhere. It can be worth parking next to an oxy station though, just in case you get distracted and spend too long rebuilding.

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By: Inglonias http://Farbs.org/station-field-guide-part-i-nav/comment-page-1#comment-19339 Tue, 11 Jan 2011 21:33:25 +0000 http://www.farbs.org/?p=570#comment-19339 Just a docking area where we can rearrange parts in peace! Or is that not necessary because you aren’t under constant attack?

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By: Andrew-Apollo http://Farbs.org/station-field-guide-part-i-nav/comment-page-1#comment-19338 Tue, 11 Jan 2011 15:59:11 +0000 http://www.farbs.org/?p=570#comment-19338 Idk if its a good idea for this game to come out this week.. Personally I’m busy and my life is gonna be over for days when it drops lololol… jk jk jk jk

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By: Quintilian http://Farbs.org/station-field-guide-part-i-nav/comment-page-1#comment-19337 Tue, 11 Jan 2011 12:34:11 +0000 http://www.farbs.org/?p=570#comment-19337 Unfurling solar panels would kick ass big time!

Oh and btw.. Farbs; please don’t go die on us before the game is finished. That would suck a lot!

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By: Farbs http://Farbs.org/station-field-guide-part-i-nav/comment-page-1#comment-19336 Tue, 11 Jan 2011 11:32:44 +0000 http://www.farbs.org/?p=570#comment-19336 !!!
That’s a great idea. Everyone can blame Ryan for the game being slightly more late.

Oxy station revamp is coming along nicely. I just have to finish the new module and I’m done.

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By: ryan http://Farbs.org/station-field-guide-part-i-nav/comment-page-1#comment-19335 Tue, 11 Jan 2011 10:43:59 +0000 http://www.farbs.org/?p=570#comment-19335 oh and those solar panels, you know you wanna make them unfurl when you power up a station. that would so awesome.

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By: ryan http://Farbs.org/station-field-guide-part-i-nav/comment-page-1#comment-19333 Tue, 11 Jan 2011 01:31:27 +0000 http://www.farbs.org/?p=570#comment-19333 Yea i figured you wouldn’t allow players to take the modules along for the ride. they arnt pushable either i suspect?

i definitely think giving the rare chance of obtaining a oxy generator or a short range nav would be amazing.

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By: Chris http://Farbs.org/station-field-guide-part-i-nav/comment-page-1#comment-19332 Mon, 10 Jan 2011 23:07:01 +0000 http://www.farbs.org/?p=570#comment-19332 This entire affair just continues to blow my mind. Top work Farbs m’lad.

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