The background , at least to me, looks cooler as the triangles before painted in, but thats probably just my old love of the captain forever art style.
I dont like how the image feels like its stationary, I feel like it should scroll every so slightly in the far off distance so it feels more like your moving and not that there is just a picture painted in the background.
]]>Is VMEDS going away then? I love VMEDS’ style on the whole, and I find it mostly a lot of fun to use ( in fact, I’d love to see it expanded upon ) but I do admit it is very clunky whenever navigating two-dimensional menus is involved.
I guess a mouse driven interface would make some sense, since the mouse is already used for the game itself, but I can’t help but feel the game would lose some of it’s charm without VMEDS… Still, I suppose it’s really not a big deal on the whole, and if removing or modifying it makes the game easier for new players to get into then I can’t really say it shouldn’t be done
Also, I love the new background, and I can’t wait to see what else you do to add to the atmosphere of the game.
]]>There will definitely be more of a tonal shift as development continues, but I think it’s shifting more toward how the game actually plays than the original aesthetic.
From a gameplay perspective I don’t think it’ll actually change very much. The one big thing that could affect gameplay is the new user experience though – I need to make the game more accessible, and that may require some design changes. We’ll see I guess. The only way to figure this stuff out is to test it on real live humans, so I’m really not sure where it’s going to go.
I think this will become a good story that fits nicely within the confines of the original Jameson concept (Elite-like gameplay in a Captain Forevery world) without adhering to the original Jameson setting (bringing civilization back to life through commerce).
]]>So now I’m curious, is this game going to see a sort of tonal shift as it gets further along? What sort of direction are you thinking of taking it in from a gameplay perspective, and how does it differ from Captain Jameson as it was originally conceived?
]]>