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Comments on: The Dawn Star – Build #2 http://Farbs.org/the-dawn-star-build-2 Tue, 22 May 2018 22:42:40 +0000 hourly 1 https://wordpress.org/?v=4.9.31 By: Orinn http://Farbs.org/the-dawn-star-build-2/comment-page-1#comment-22760 Sat, 10 May 2014 05:43:04 +0000 http://Farbs.org/?p=1729#comment-22760 VMEDs, while charming is clunky, and thus should change for the teaming masses and betterment of the game.

The background , at least to me, looks cooler as the triangles before painted in, but thats probably just my old love of the captain forever art style.

I dont like how the image feels like its stationary, I feel like it should scroll every so slightly in the far off distance so it feels more like your moving and not that there is just a picture painted in the background.

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By: Chris http://Farbs.org/the-dawn-star-build-2/comment-page-1#comment-22742 Sun, 04 May 2014 23:20:14 +0000 http://Farbs.org/?p=1729#comment-22742 Hoorah, just realised you were posting again at farbs.org. Excited to play the new build =D

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By: Chris K http://Farbs.org/the-dawn-star-build-2/comment-page-1#comment-22735 Fri, 02 May 2014 23:04:47 +0000 http://Farbs.org/?p=1729#comment-22735 The Dawn Star not gonna cut it? Oh well, so long as the game is fun I’m happy with whatever. I do hope whatever you settle on is something that will grab people’s attention… Though I suppose people coming into this fresh would be inclined to think that your game is yet another Minecraft-in-space game, which would be a shame considering Captain Forever happened first… ramble

Is VMEDS going away then? I love VMEDS’ style on the whole, and I find it mostly a lot of fun to use ( in fact, I’d love to see it expanded upon ) but I do admit it is very clunky whenever navigating two-dimensional menus is involved.

I guess a mouse driven interface would make some sense, since the mouse is already used for the game itself, but I can’t help but feel the game would lose some of it’s charm without VMEDS… Still, I suppose it’s really not a big deal on the whole, and if removing or modifying it makes the game easier for new players to get into then I can’t really say it shouldn’t be done

Also, I love the new background, and I can’t wait to see what else you do to add to the atmosphere of the game.

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By: Farbs http://Farbs.org/the-dawn-star-build-2/comment-page-1#comment-22728 Fri, 02 May 2014 03:25:41 +0000 http://Farbs.org/?p=1729#comment-22728 Cheers! I liked the name too :| Now to think of another one…

There will definitely be more of a tonal shift as development continues, but I think it’s shifting more toward how the game actually plays than the original aesthetic.

From a gameplay perspective I don’t think it’ll actually change very much. The one big thing that could affect gameplay is the new user experience though – I need to make the game more accessible, and that may require some design changes. We’ll see I guess. The only way to figure this stuff out is to test it on real live humans, so I’m really not sure where it’s going to go.

I think this will become a good story that fits nicely within the confines of the original Jameson concept (Elite-like gameplay in a Captain Forevery world) without adhering to the original Jameson setting (bringing civilization back to life through commerce).

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By: Chris K http://Farbs.org/the-dawn-star-build-2/comment-page-1#comment-22727 Thu, 01 May 2014 23:49:55 +0000 http://Farbs.org/?p=1729#comment-22727 I like the name, it’s short and memorable.

So now I’m curious, is this game going to see a sort of tonal shift as it gets further along? What sort of direction are you thinking of taking it in from a gameplay perspective, and how does it differ from Captain Jameson as it was originally conceived?

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