anyway you can fix this problem by the next update? :3
]]>The actual implementation of the map is currently very awkward though, and I’ve seen a few people get rather frustrated with it. Even something as simple as supporting the arrow keys and adding a button to center the view back on your current location would be helpful.
By the way, I’m really happy to see the return of wide sectors. I always liked them better than the smaller, more focused sectors. Part of the fun for me is in not knowing what kind of threats I’m going to encounter when I go out exploring, and it’s especially thrilling when I find myself faced with enemies far better armed than myself and still manage to take them down, never more than one small mistake away from either dying or being utterly disabled
]]>Yeah, I do think about that from time to time. TBH, the reason it didn’t happen in the first place was that the current VMEDS implementation doesn’t support colours, and adding colours to flash text fields is a real pain. That said, I’m looking to redo the entire VMEDS render system anyway so yeah, this is definitely on the cards. I could even switch to using more map-like icons rather than letter too under that scheme.
]]>This isn’t related to this build in particular, but would you ever consider making the ASCII map colored to reflect the different tiers of ships and stations? I’m sure this is something that you already considered and decided against at some point in the past, but what harm could come of making such a small change to improve the readability of the map?
I know being extremely basic is kinda the entire point of the map, but I don’t see this as a huge compromise to the original intentions, and it would definitely be useful for new players
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