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Comments on: TODO: This Post http://Farbs.org/todo-this-post Tue, 22 May 2018 22:42:40 +0000 hourly 1 https://wordpress.org/?v=4.9.31 By: TheFerdinand http://Farbs.org/todo-this-post/comment-page-1#comment-18834 Wed, 20 Oct 2010 12:24:34 +0000 http://www.farbs.org/?p=511#comment-18834 This is the first game I bought in a long time where I didn’t feel like I was ripped off. Great job Farbs! But it is too damn addictive! I think I might have to drop out during my final semester.

Captain Jameson is looking good! Having a big map to explore looks fun, although I don’t exactly understand how the game progression works yet. Do you basically just keep getting stations running, and then those stations will produce parts for you which you can add to your ship?

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By: Capt. James Cash http://Farbs.org/todo-this-post/comment-page-1#comment-18822 Thu, 14 Oct 2010 07:31:29 +0000 http://www.farbs.org/?p=511#comment-18822 @Vaconcovat oh thanks I see it now. I should have known what CRD: meant.

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By: Berin http://Farbs.org/todo-this-post/comment-page-1#comment-18819 Wed, 13 Oct 2010 22:16:53 +0000 http://www.farbs.org/?p=511#comment-18819 Hey man, I just want to add that I totally support your decision to focus on the fun and cut away the tedium.

Reminds me of words of wisdom from Notch when he was starting out in Minecraft ‘think about what the player does the most of, and make that as accessible and fun as possible’ – paraphrased due to my bad memory.

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By: sdmsanilover http://Farbs.org/todo-this-post/comment-page-1#comment-18817 Wed, 13 Oct 2010 00:24:47 +0000 http://www.farbs.org/?p=511#comment-18817 he is risen! he is risen indeed! its easter for FARBS! (lol glad youre alive, farbs)

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By: Vince http://Farbs.org/todo-this-post/comment-page-1#comment-18816 Tue, 12 Oct 2010 22:51:40 +0000 http://www.farbs.org/?p=511#comment-18816 Excellent, you’re back!!

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By: Vaconcovat http://Farbs.org/todo-this-post/comment-page-1#comment-18814 Tue, 12 Oct 2010 21:25:39 +0000 http://www.farbs.org/?p=511#comment-18814 @James Cash

As we’ve seen from the screenshots, I think that there is a “Credits” system.
http://www.farbs.org/wp-content/uploads/2010/07/19.jpg (Top-right of each pic)

Also, Farbs i’d love to hear if my idea actually worked in gameplay once you get it done :F

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By: Capt. James Cash http://Farbs.org/todo-this-post/comment-page-1#comment-18813 Tue, 12 Oct 2010 18:52:22 +0000 http://www.farbs.org/?p=511#comment-18813 Is there some kind of currency mechanic, say like doing jobs for pay then using that pay to buy better parts?

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By: ryan http://Farbs.org/todo-this-post/comment-page-1#comment-18811 Tue, 12 Oct 2010 16:49:53 +0000 http://www.farbs.org/?p=511#comment-18811 Farbs, the stations sucking up any loose modules might get pretty irritating depending on how you do it. i imagine a lot of people would like to be able to break their ships down near a station to reconfigure and if that thing is sucking up all the loose parts it might get pretty discouraging really fast. maybe have a command for the console that tells the station that it can buy all loose modules in the area. that way you can rip apart your ship and rebuild, buy parts from the scraper when you decide you need a 2×1 girder or something then sell off the remainder when your happy with the design.

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By: Chris K http://Farbs.org/todo-this-post/comment-page-1#comment-18809 Tue, 12 Oct 2010 15:26:04 +0000 http://www.farbs.org/?p=511#comment-18809 Huh, yeah, concerning the shields… Those things proved very annoying in Captain Successor. They made it very difficult to build while under fire (since they flash bright white when they are hit) plus problems with the physics often made it difficult to attach things inside their protective bubble.

Though their usefulness outweighed those problems by far.

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By: Farbs http://Farbs.org/todo-this-post/comment-page-1#comment-18808 Tue, 12 Oct 2010 13:53:42 +0000 http://www.farbs.org/?p=511#comment-18808 @ryan: Yep, it’s currently circular. It’s also much clumpier than it used to be, which makes the game a bit more like pizza than soup. There are individual flavours now, rather than a big samey mix. I still have a few distribution problems to solve however. If you look closely you might find annoyingly distributed stations, like identical scrappers right next to each other. That can be quite frustrating.

I had originally plannned for the player to drag modules into the toothy cargo bays, but I figured it easier (for the player as well as myself) if the station simply took all free modules that were floating nearby. I might make the bays open only after eating or distributing some modules though.

The old shield modules annoyed me, so yeah I changed ’em. The big white circular lines didn’t fit the CF style at all IMO.

@Chris: Huh. Yeah, I haven’t removed those yet. I found the game much more fun without quests, so I ignored them on my playthrough. I might find a way to use them later, but for now I plan to disable them.

@Everyone: It must be frustrating waiting an unknown time for a blog post. Sorry about that. I don’t have time to post each day anymore, so instead I’m going to try to put something out at the start of each week. If that fails I’ll drop to fortnightly updates, but I’ll post something to let you know.

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