Captain Jameson is looking good! Having a big map to explore looks fun, although I don’t exactly understand how the game progression works yet. Do you basically just keep getting stations running, and then those stations will produce parts for you which you can add to your ship?
]]>Reminds me of words of wisdom from Notch when he was starting out in Minecraft ‘think about what the player does the most of, and make that as accessible and fun as possible’ – paraphrased due to my bad memory.
]]>As we’ve seen from the screenshots, I think that there is a “Credits” system.
http://www.farbs.org/wp-content/uploads/2010/07/19.jpg (Top-right of each pic)
Also, Farbs i’d love to hear if my idea actually worked in gameplay once you get it done :F
]]>Though their usefulness outweighed those problems by far.
]]>I had originally plannned for the player to drag modules into the toothy cargo bays, but I figured it easier (for the player as well as myself) if the station simply took all free modules that were floating nearby. I might make the bays open only after eating or distributing some modules though.
The old shield modules annoyed me, so yeah I changed ’em. The big white circular lines didn’t fit the CF style at all IMO.
@Chris: Huh. Yeah, I haven’t removed those yet. I found the game much more fun without quests, so I ignored them on my playthrough. I might find a way to use them later, but for now I plan to disable them.
@Everyone: It must be frustrating waiting an unknown time for a blog post. Sorry about that. I don’t have time to post each day anymore, so instead I’m going to try to put something out at the start of each week. If that fails I’ll drop to fortnightly updates, but I’ll post something to let you know.
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