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http://Farbs.org/todo
Tue, 22 May 2018 22:42:40 +0000hourly1https://wordpress.org/?v=4.9.31By: Tom
http://Farbs.org/todo/comment-page-1#comment-15074
Tue, 08 Jun 2010 02:16:38 +0000http://www.farbs.org/?p=360#comment-15074good advice, i think where i’m used to making games with no storyline etc (single play highscore things) the polish times can be relatively low, moving onto bigger projects i’m probably not allowing enough time. i started making an open world gta style game in box2d this is why i was so interested about captain forever and your blog, especially seeded random number and persistant objects so simple but i hadn’t thought of it. So yeah search “thor city game” if you want to see my very unpolished effort. kudos on your efforts with this series and good luck for the PAX10 submission.
]]>By: Farbs
http://Farbs.org/todo/comment-page-1#comment-15070
Mon, 07 Jun 2010 22:53:16 +0000http://www.farbs.org/?p=360#comment-15070Hmm… the only advice I can think to give is to schedule at least 75% of your time to polish. If you expect it to go on forever then maybe it won’t seem so long :)
]]>By: Tom
http://Farbs.org/todo/comment-page-1#comment-15069
Mon, 07 Jun 2010 22:46:44 +0000http://www.farbs.org/?p=360#comment-15069loving the new schedule it looks just like mine when I make a game, i find i love smashing out engines for games and make them to a pretty high standard, its the polishing i struggle on, could you give me any advice as to how you make this process a bit more organised without it just going on forever and captain forever? ps proper laughed at play pen it just got funnier and funnier, was like a physcodelic granny’s garden (if you remember that!)
]]>By: Chris
http://Farbs.org/todo/comment-page-1#comment-15066
Mon, 07 Jun 2010 21:02:29 +0000http://www.farbs.org/?p=360#comment-15066“Good luck and remember, we’re all counting on you.”
]]>By: Brian
http://Farbs.org/todo/comment-page-1#comment-15062
Mon, 07 Jun 2010 18:37:21 +0000http://www.farbs.org/?p=360#comment-15062Wow, good luck!
]]>By: ryan
http://Farbs.org/todo/comment-page-1#comment-15049
Mon, 07 Jun 2010 10:01:35 +0000http://www.farbs.org/?p=360#comment-15049that was myhope for passengers from some reason.
]]>By: ryan
http://Farbs.org/todo/comment-page-1#comment-15048
Mon, 07 Jun 2010 10:01:06 +0000http://www.farbs.org/?p=360#comment-15048we need some EVA to sabotage enemy ships that are docked in a high security neutral zone.
]]>By: Vaconcovat
http://Farbs.org/todo/comment-page-1#comment-15042
Mon, 07 Jun 2010 06:13:03 +0000http://www.farbs.org/?p=360#comment-15042Oh, I will personally give you a hi-five if you finish this game by your deadline.
Also, passengers? I understand station functionality, but passengers? What, we will have people hijacking our ship? O_o
]]>By: Farbs
http://Farbs.org/todo/comment-page-1#comment-15036
Mon, 07 Jun 2010 02:43:28 +0000http://www.farbs.org/?p=360#comment-15036PAX10 submission deadline is June 15th. I’d forgotten about it.
I’ll go back and revise my work afterwards.
]]>By: Yves
http://Farbs.org/todo/comment-page-1#comment-15034
Mon, 07 Jun 2010 02:33:34 +0000http://www.farbs.org/?p=360#comment-15034Why is it that you’re rushing it?
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