I don’t like menu screens. I don’t like how they break immersion, and I don’t like how long they take to make. Unfortunately in any game where you perform abstract actions you need an abstract means of representing them, and…
I don’t like menu screens. I don’t like how they break immersion, and I don’t like how long they take to make. Unfortunately in any game where you perform abstract actions you need an abstract means of representing them, and…
The last terminal/console screenshot was a mockup, but this here is real. Now you can hit tab and spray commandline magic from your fingertips. Most of it even works! Unfortunately I slipped a little by not finishing the telnet system.…
I have a crazy busy week this week, cramming all the major features I’d planned for Captain Jameson into 7 days. My schedule used to look like this: Week 1: Console Week 2: Passengers Week 3: Station Functionality Week 4:…
My actual brain, not actual size Human memory is utterly unreliable. Here are two important things I forgot and of which I was recently reminded: [1] PAX10 submissions close in a little over a week. Had I remembered this I…
Remember Fishie Fishie? Back in 2008 I released it as freeware. Then, earlier this year, DK-Games released their own interpretation on WiiWare. I watched with envy as DK-Games remoulded my ideas, merging them with their own fishie fantasies and football…