I took a little extra time this week to work on Captain Jameson, knocking out some of the auxillary features required for other people to enjoy it. Right now all the game mechanics are in and I can wander among them for hours, but I fear anyone not familiar with the game won’t find their way through its morass of vestigial features and undocumented systems. I need to prune back the weeds and lay some paving stones. A December release is looking plausible but I can’t honestly guarantee it, unfortunately.
In other Captain Forever news, I spoke at length about Captain Jameson and other things with Travis Boisvenue who then transcribed the conversation and published it here. You’ll find the page peppered with new Jameson screenshots, and marked by my apparent need to say “kind of”, “sort of”, and “just” in almost every sentence.
Captain Forever is also enjoying a little gallery time at InnerSpace, an exhibition in Melbourne curated by Christian McCrea. If you’re nearby please pop in, then let me know if the setup is as amazing as it looks in the photo.
Right. Now I’m off to code a cloud-based savegame system so you lot can log in to Captain Jameson from any browser.
<3 Farbs




