Thanks everyone for your comments on the last post. You folks posted a lot of useful stuff up there. Ben’s suggestions were particularly inspiring, but what really lodged itself in my brain was Vaconcovat’s comment about scrap hauling. The scrapper stations are relatively simple game systems, but because they interact with several other game systems they invoke complex and interesting player behaviour. In a few minutes of Captain Jameson I might do the following:
- Decide to explore further along bearing 90 from 0,0 (go right)
- Log in to the nearest nav station, and notice that I would need to cross a large gap between oxy stations
- Visit a recently reactivated factory that manufactures Charlie class Mk II Boosters (which should provide enough thrust to get me across the oxy gap)
- Realize I have insufficient credit
- Reconnect with the nav station, and this time bring up a list of ships in the area
- Identify, track down, and destroy a couple of hostile ships
- Rebuild my ship using the newly earned modules, configuring it for fast movement because my oxy is running low
- Crawl back to the second nearest oxy station, because it’s closer to the scrapper station I’m ultimately aiming to visit. I begin to doubt my decision as oxy hits 2%, but I make it there in time.
- Visit scrap station and get a quote for my wares. The quote is very low because some of the modules were damaged in the fight.
- Sell the undamaged modules and rebuild my ship out of damaged parts
- Take the damaged modules to a nearby repair station, and spend the credits earned in step 10 repairing them
- Return to the scrap station and sell of newly repaired parts
- Refill oxy
- Return to the factory and purchase a shiny new Mk II thruster
- Bolt the thruster to the back of my ship and zoom off into the unknown
It’s not a great story. There are no characters, there is hardly any plot, and it says bugger all about the human condition – but it’s a start. You’ll also notice a huge hole in point 1 – why go East? In fact, why go anywhere? This was the question that got me caught up in this stuff, but I think it was a mistake to try to answer it while also addressing generative narrative issues. I’m going to try treating them as separate problems for now and see where that leads me.
I’ll add asteroid fields on Monday.
<3 Farbs


