Today I started building the next episode of Captain Forever. With various side projects largely squared away, and what seems like a very solid design in my head, I fired up SciTE and started tapping.
The first thing I like to do on a new project is talk about it. Usually I do this in quiet, secretive parts of the internet from whence word of my work will not wander. I prefer not to talk about my games publicly until they’re finished so that if the design fails I haven’t created false expectations. With CB I’m less worried about that, so I figured I’d start talking about it from the word go.
GO!
The second thing I like to do on a new project is get something running. In this case it’s a clone of Captain Impostor with a new name. Currently I’m calling this episode Captain Believer, though that’s quite likely to change. For a while Captain Successor was called Captain Fughatta, so yeah, things can definitely change. I’ve set aside six months for this ep, whereas Successor and Impostor were both finished in three, so as you can imagine I’m aiming to build something much more substantial this time around. Six months might not seem like a long time compared to other games, but by starting with Successor I already have a finished game. This is six months of addition and refinement.
Another thing I’m trying is regular devblogging. To kick things off I’ll attempt one post per workday, so you should see plenty more up here over the coming weeks.
Or an apology.
<3 Farbs