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Station Field Guide Part III – BAN

Banking stations attract wealth, which in turn attracts those who desire it. Most banking stations are therefore heavily shielded. In quaint coincidence the shield commonly installed on banking stations features a cooling pipe arrangement reminicient of the columns that adorned the banks of Earth.

I’ve spent much of the past few days optimizing rendering and gameplay performance, and have achieved an improvement in framerate around 100%. This brings it roughly in line with the speed of the previous three episodes, so if you can play them then you should be able to play Jameson when it’s ready.

<3
Farbs


Station Field Guide Part II – OXY

OXY stations are a somewhat circular shape, reminicent of the bubbles of air they represent. An operational OXY station is the most welcome sight in the known universe.

The Captain Jameson Station Field Guide series continues later this week.

<3
Farbs


Station Field Guide Part I – NAV

Captain Jameson’s space stations need to be more distinctive. They’re randomly generated so they all look a bit different, but they’re generated in the same way so they also look a bit the same. You certainly can’t tell what function they provide, and that’s quite a problem. Although several mechanisms exist for determining this, like clicking on a module, PINGing the local network, or reading the tiny designation letters, none of them are terribly effective. I want the player to know what they’re flying past without even having to look at it. I want this information to be bold and obvious.

I plan to create a unique design pattern and perhaps one or two unique station modules for each station type, one a day, until they’re all done. I’ll upload a picture of each one as I go.

Today’s station type is the NAV. Being little more than a utility buoy it’s identified by its remarkably small number of modules. The NAV station shown here also sports two of the new solar arrays, which I could invent some technical explaination for, but are really just there to add visual interest and relate to preconceived notions of what current day space stations look like. More tomorrow!

<3
Farbs


1001 Games I Must Finish Making Before You Die

You’ve seen these books, surely. They’re published every gift-swapping season, and they nicely catalogue 1001 somethings that you must something before you die. This year they’re listing videogames, and so far I’ve found it a rather fun read – Page 842 in particular. You can probably guess why.

With Captain Jameson release slipping rapidly towards 2011 I decided to finish some auxillary features, just so I can release something before the year passes. To that end I’ve updated the Captain Forever website, rearranging the menu and adding new community, statistics, and links pages. If know of more links I should add to the links page then let me know. If you’d like the forums to be more than a placeholder stub then you’ll need to be a little patient. Sorry.

It’s invigorating uploading a few changes and releasing something live on teh interwebs. I know the mantra reads “Release early, release often”, but Captain Jameson simply isn’t structured that way. Not yet anyway. More on that later.

<3 Farbs