My, what a snazzy new helmet. The pilot’s reflection is only really visible when lit by something particularly bright, which is all the excuse I needed to show off the new explosion effect. It’s not subtle.
I also ported the ping effect to GPU, but though my experiments with integrating it into the vertices of the background geometry looked cool, they failed to express “communication wavefront”. So it’s just a circle again now. I then found success with the new road renderer, which shows transit routes as dashed lines on your HUD. These look quite nice as they wind along ahead of you, and they add a lot of structure to the environment.
Oh, and I finally fixed the bug that causes a camera jump whenever modules are added to or removed from your ship. That took me, what, six years? Anyhow, the scrolling adjusts smoothly now. So that’s nice.