Hail fellow spacethuseasts! If you watched my last development video you’d have seen me fail to hail a nearby space station as my signal was mysteriously jammed. Who was jamming my signal? It wasn’t obvious. I reckon the giant parabolic dish I mounted to the top of this oversized command module will give future players a pretty good clue. What do you think – will they figure it out?
<3 Farbs

keep it up Farbs its going great
omg is massive.
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It will certainly help. It might be even better if you have it emitting some kind of visible jamming wave, though. Maybe you could even have the HUD glitch out a bit when they contact your command module.
Yeah, there should be some sort of notification or something to give away that you are being jammed other then just not bieng able to send signals. Looking forward to another devblogvid!
I agree with some kind of visual cue that you’re being jammed, but personally I rather like the idea of having to figure out where/what exactly doing the jamming, so leaving the exact location a mystery. Perhaps some kind of jamming gradient where your signal/COM gets much worse the closer you get to the jamming source?
That’s a good idea, some sort of visual static that increases as you get closer to the jammer/s.
What will be really confusing is playing hot/cold with two or more sources :\
Perhaps if there are multiple sources there could be occasional comm chatter between them. That could help keep the player from getting too lost.
Maybe you can have a module that can have a chance to De-Jam messages every time there is COM chatter and you are in the area where a jamming source occurs. You should also make a jamming gradient in your command prompt thingy if there is a jamming ship nearby, but less frequent than the COM jam grad.
I also have a bad feeling that oversized command modules may mean it can equip station modules like in Capt. Successor, except it spawns WITH the ship like a normal AI ship instead of just grabbing it out in the open like your ship does.
Does the dish track the ship or is that just a coincidence?
Oops, I see that it does – cool!
Will the COM blocking ship upscale/downscale depending on level? (2×2 alpha, 6×6 kilo etc)
COM blocking is… well I guess it isn’t really COM blocking. It doesn’t block the little messages other ships ping out into space that appear on the bottom left of the screen. I suppose it could, but that would largely be cosmetic. The purpose of this signal jamming is to stop you from telnetting to a particular station. If you can’t log in to a station then you can’t access its facilities, so if you want to read a nav map, sell some scrap, buy new parts or just breathe some refreshed air you’re going to have to deal with the jerk jamming your signal.
Well, if COM blocking is out of the question, could you at least bring a visual reminder that you are being blocked, so that you can quickly deal with the Jammer before selling scrap or refreshing OXY without the stress of not being able to telnet the station? Or is it better without the visual reminder?
I have a few ideas for this, but am not sure which I’ll end up implementing. The way it works now though you _definitely_ notice.
Dude. Sine wave.
OK thank you that helps quite a bit actually.